Immersive Visualization Technologies for eResearch

Dr Jason Haga1, Dr David Barnes2, Dr Maxine Brown3, Dr Jason Leigh4

1Cyber-Physical Cloud Research Group, AIST, Tsukuba, Japan,

2Monash Immersive Visualisation Platform, Monash Univ., Melbourne, Australia,

3Electronic Visualization Laboratory, Univ. of Illinois at Chicago, Chicago, USA,

4Univ. of Hawaii, Manoa, Honolulu, USA

 

Title Immersive Visualization Technologies for eResearch
Synopsis

One Paragraph

It is well known that data is accumulating at an unprecedented rate. These troves of big data are invaluable to all sectors of society, especially eResearch activities. However, the amount of data is posing significant challenges to data-intensive science. The visualization and analysis of data requires an interdisciplinary effort and next generation technologies, specifically interactive environments that can immerse the user in data and provide tools for data analytics. One type of immersive technology is virtual reality (VR) and the Unity development platform, which together are becoming a viable, innovative solution for a wide variety of applications. To highlight this concept, we showcase two prototype VR applications: 1) for river disaster management using over 17,000 different sensors deployed throughout Japan, and 2) a “multi-player” collaborative virtual environment for scientific data that works across the scale of displays from desktop through ultra-scale CAVE2-like systems for two datasets: a segmented Kookaburra anatomy and an archaeological dig in Laos. These applications explore how combinations of 2D and 3D representations of data can support and enhance eResearch efforts using these new VR platforms. This presentation can also generate interest in the live demonstrations at the PRAGMA33 booth at eResearch.
Format of demonstration

Video, Live Demonstration, Slide Show

Video and Slide Show with reference to PRAGMA booth live demonstrations
Presenter(s)

Name, Title, Institution

Jason H. Haga, Senior Researcher, Cyber-Physical Cloud Research Group, AIST, Japan

David G. Barnes, Associate Professor and Director, Monash Immersive Visualisation Platform, Monash Univ., Melbourne, Australia

Maxine Brown, Director, Electronic Visualization Laboratory, Univ. of Illinois at Chicago

Jason Leigh, Professor, Univ. of Hawaii, Manoa

Target research community

One Sentence

Any research community looking for novel data visualization solutions.
Statement of Research Impact

One (short) Paragraph

Virtual reality and the Unity development platform are becoming a viable, innovative solution for eResearch. This Showcase presentation highlights two data visualization applications for which virtual reality is having a significant impact.
Request to schedule alongside particular conference session

Optional – List relevant conference sessions if any

Request to have our Showcase presentation early in the conference to provide sufficient time for people to visit the PRAGMA booth and experience live demos.
Any special requirements

Audio Visual Needs? Date/Time? Anything else…

 

 


 

Biography:

I am currently a senior researcher in the Cyber-Physical Cloud Research Group at the Information Technology Research Institute of AIST. My past research work involved the design and implementation of applications for grid computing environments and tiled display walls. I also work with cultural heritage institutions to deploy novel interactive exhibits to engage public learning. My research interests are in immersive visualization and analytic environments for large datasets. I have over 13 years of collaborative efforts with members of the PRAGMA community and continue to look for interdisciplinary collaboration opportunities.

orcid.org/0000-0002-6407-0003

About the conference

eResearch Australasia provides opportunities for delegates to engage, connect, and share their ideas and exemplars concerning new information centric research capabilities, and how information and communication technologies help researchers to collaborate, collect, manage, share, process, analyse, store, find, understand and re-use information.

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